2013년 10월 31일 목요일

경영학 닌텐도 경영전략(영문)

경영학 닌텐도 경영전략(영문)
[경영학] 닌텐도 경영전략(영문).docx


목차
I. Introduction
II. Nintendo Industry
III. Comparative Analysis (4P and Business Performance)
IV. Marketing Strategy
V. Conclusion
References:


본문
III. Comparative Analysis (4P and Business Performance)

Product
Nintendo is currently selling DS as their representative products, and it’s attractive in all age groups. Nintendo DS has differentiated technologies. Function of 2LCD monitors, touch screen, radio communication and microphone is their own technology that other portable game consoles do not have, which is only controlled with buttons. Comparing to PSP consisting of many masculine games such as fighting actions, sports or shooting games, NDS games are more familiar to everyone regardless of age, gender and game experience, and you can also play many types of software with NDS. For example, most people already have known Super Mario and Pocket Monster for more than 10 years, and DS also has a function of educational usage such as glossary or language study.
The other representative product is Nintendo Wii. It also has differentiated technology as well. The control system and screen recognize user’s action, and it provides Internet. But most games of both products are focused on simplicity so that people easily get bored of them. Because of all ages targeting and lack of diversity, they failed to create manias and opinion leaders. To benefit from their targeting strategy and forming communities of opinion leaders as well, they should have produced both masculine and feminine game titles. Also, since on-line system is the most popular trend in game

본문내용
described as all commercial transactions and we learned how international business works in this class, we have tried to explain how one must manage and interact with several factors.
For our report, we have chosen Nintendo corporation. The reason why we selected Nintendo is this company has experienced dramatic ups and downs within 20 years, when Nintendo was at risk, and it made some critical c

참고문헌
References:
*Book
닌텐도이야기; 김영한
닌텐도의 비밀; David Sheff
나이키의 상대는 닌텐도다; 마젤란
(화투에서 Wii까지) 닌텐도처럼 창조한다는 것; 김정남
닌텐도 : 놀라움을 낳는 방정식- 이노우에 오사무
*Website
www.nintendo.co.kr
http://moneycentral.msn.com/investor/charts/chartdl.aspx?symbol=ntdoy
http://gamrfeed.vgchartz.com/story/2752/totals-statistics-and-analysis-of-the-2008-world-videogame-market/
http://diga.egloos.com/10481573
www.fnnews.com
 

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